ZombieJ
Build a village by day, hold off the horde by night – base building for the PC.
ZombieJ is base building with real-time defence: on a randomly generated map of 144×144 tiles you raise a village, send your people after food, wood, stone and ore, and get the walls up before the sun goes down. Every night a bigger horde of zombies moves in – in daylight the undead burn up and you carry on building.
It is a single-player game for the Windows PC. Eight campaign missions each tell their own story, while single maps are yours to configure. Log in with your Clanwirtschaft account from the main menu and every finished game is reported to the platform automatically – with score, hordes survived, kills and 28 achievements.
To play, you need a free Clanwirtschaft account and a community that has activated the game.
- Genre
- Base building
- Platform
- Windows PC
- Players
- Single player
- Map
- 144×144 tiles
- Scoring
- Leaderboard, 28 achievements
What makes this game stand out
- Randomly generated maps – the same map code always produces the same map
- Four resources and workers you can watch walking to trees, fields, rocks and ore veins
- Palisades, stone walls, gates, watchtowers, stone towers, ballistae, catapults and spike traps
- Barracks and academy: spearmen, archers, knights, snipers and research
- 11 types of zombie – from exploders and leapers to the colossus the sun cannot touch
- A campaign of 8 missions plus freely configurable single maps from Easy to Nightmare
- Leaderboard and 28 achievements – the results go to Clanwirtschaft


ZombieJ: rules & gameplay
All details reflect the current state of the game. Numeric values are for game balance and may be adjusted.
Objective and the daily cycle
- Expand your village by day, keep economy and morale in balance, and fight off the horde by night.
- The first night stays quiet – time for your first huts and a palisade.
- The zombies rise out of the ground some distance away. The announced compass direction glows red on the minimap.
- In daylight the undead burn up. Only the colossus survives the sun.
- Lose your town hall and the game is lost. You win by surviving the set number of hordes or by meeting the objectives of the mission.
Economy and population
There are four resources: food, wood, stone and ore. The lumberjack's hut, forager's hut, farm, quarry and ore mine employ workers who walk visibly to trees, bushes, rocks and ore veins and carry their load back.
- Houses create room; new settlers arrive as long as food and morale hold up.
- A well, a tavern and a chapel lift morale – hunger, homelessness and casualties push it down.
- The game assigns idle villagers itself: building sites first, then the workplaces in turn.
- The barracks turn villagers into soldiers – whoever picks up a weapon is missing from the economy afterwards.
The bell calls everyone into the safety of the town hall. Villagers who have been bitten, however, turn into zombies themselves.
Defence
You drag walls across the map as a line: wooden palisades first, stone walls once they are researched. Gates let your own people through, but not the zombies.
| Structure | Purpose |
|---|---|
| Palisade and wooden gate | A quick wooden rampart for the first few nights |
| Stone wall and stone gate | Takes far more punishment, costs stone and research |
| Watchtower | Archers shoot over the wall from above |
| Stone tower | Sturdier and with greater range |
| Ballista | Punches through armour, but shoots slowly |
| Catapult | Area damage against a packed horde |
| Spike trap | Hurts anything that walks over it |
The barracks train spearmen, archers, knights and snipers. Spearmen and knights hold the breach, archers shoot over the wall, and snipers pick off the dangerous special zombies first.
Research
The academy unlocks buildings, units and bonuses – one project at a time, paid for with resources and time.
- Economy: better tools, wheelbarrows and crop rotation speed up gathering and raise yields.
- Structures: trap building, stone walls, stone towers, ballistae and catapults add new blueprints.
- Combat power: fire arrows strengthen every tower, architecture every building and wall, forged weapons and armour your soldiers.
- Units: snipers and the order of knights unlock the two elite units, and medicine lets soldiers recover out of combat.
Types of zombie
Every horde brings new types along – eleven in all.
| Type | What makes it special |
|---|---|
| Shambler | The slow basic type, but it comes in numbers |
| Runner | Fast, but easy to put down |
| Crawler | Tiny and nimble – the brood mother's offspring |
| Spitter | Attacks from a distance |
| Armoured one | Arrows bounce off; heavy projectiles help |
| Brute | Plenty of health, smashes buildings |
| Exploder | Tears holes in your walls |
| Leaper | Jumps straight over walls |
| Screamer | Drives the whole horde on |
| Brood mother | Keeps giving birth to new crawlers |
| Colossus | One every five hordes – and the sun does not bother it |
Campaign and single maps
The campaign consists of eight missions with a fixed map, their own story and their own objectives. Each mission unlocks the next one, and later on the threat starts at a higher level.
- The First Night: build a settlement and survive two hordes
- Winter of Hunger: build farms, feed 25 inhabitants, lay in supplies
- Watch of Stone: put up an academy, research and build stone walls
- Iron and Blood: mine ore, forge weapons, train soldiers
- The Colossus: bring down a colossus the sun cannot touch
- Demolition Expert: send snipers against the exploders
- Over the Walls: fend off leapers and screamers
- The Long Night: everything at once
For a single map you set everything yourself: difficulty, enemy numbers from 30 to 250 %, hordes until victory or endless, and a map code. The same code always produces the same map – which keeps results comparable.
| Level | Zombie health | Zombie damage | Starting supplies | Quiet nights | Score factor |
|---|---|---|---|---|---|
| Easy | 80 % | 80 % | 130 % | 2 | ×0.6 |
| Normal | 100 % | 100 % | 100 % | 1 | ×1.0 |
| Hard | 125 % | 120 % | 85 % | 1 | ×1.5 |
| Nightmare | 160 % | 140 % | 70 % | 0 | ×2.2 |
Controls
| Input | Action |
|---|---|
| WASD, arrow keys, middle mouse button | Move the map |
| Mouse wheel | Zoom |
| Left click | Select and build – drag walls as a line |
| Drag a box, double-click | Select soldiers, select all of the same type |
| Right click | Move soldiers, set a rally point, cancel a build |
| Space, 1 / 2 / 3 | Pause and game speed |
| F / G / R / H / M | Research, bell, repair everything, jump to the town hall, sound |
| Del, Esc, F11 | Demolish; clear the selection or open the main menu; full screen |
The game saves automatically every morning and by hand at any time – the main menu then offers “Continue”.
Leaderboard and achievements
- You log in with your account under “Clanwirtschaft” in the main menu. The password is never stored.
- After that every finished game travels to the platform: map, difficulty, enemy numbers, win or loss, score, duration, hordes survived, kills by zombie type, losses, peak population and completed research.
- Without logging in nothing is sent – the game is fully playable offline.
- Without an internet connection the result waits in your profile and goes out the next time you log in.
- The score depends on hordes survived, kills and duration, multiplied by the factor of the difficulty level.
- 28 achievements range from your first zombie killed to finishing the campaign.
How to get started
Create an account
Register for free at Clanwirtschaft – you'll use the same account to log in to the game.
Launch the game
Unzip the latest Windows version and start ZombieJ. No installation required.
Log in and survive
Log in under “Clanwirtschaft” in the main menu and play the campaign or a single map – every finished game lands on the leaderboard.
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